You're an adventurer, who got lost in a cave and has found themselves in the magical Perplex Temple. Take synaesthesia to its extreme, by using your senses to absorb the properties of objects in your surroundings, and find your way back home through series of mind-bending puzzles.

Controls:

  • WASD and arrow keys for movement
  • Esc/Tab/P for settings
  • Q/E to adjust the slider
  • Z/Left-click to fast-forward dialogue
  • Semicolon to skip all dialogue

For a hint on the puzzle with the colour doors please decode the base64:Y29sb3VyIGFkZGl0aW9uIGFuZCBzdWJ0cmFjdGlvbg==

Download

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Perplex Temple.dmg 58 MB
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perplextemple_linux.zip 25 MB
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perplextemple_win.zip 31 MB
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Perplex Temple Windows Old.zip 31 MB

Comments

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(-1)

Is seeing ice supposed to, well, freeze the game?  It's thematic, but it's also kind of annoying to have to reset the level every time you accidentally look at ice.

Also, while I was edging my way south down the fire while facing east, I kept dying--I guess a fountain just slipped out of my line of sight?  Even though I was still facing a row of them?  I think this a cool concept, but I worry that what exactly counts as "within the field of vision" is too fiddly.

The water issue is a known bug and in fact a problem with lag! From our experiments if the FPS counter (in the bottom right) drops below 40 it can start to happen.

Will update if/when we find a fix. For now, if you encounter lag problems, please try the native Win/Mac/Linux builds and/or run on better hardware. Sorry :((

Seeing ice doesn't freeze the game - if the ice effect triggers while you're not moving, it does stop you from moving, though, so you do need to reset. When you're around ice you have to keep moving to make sure you keep some momentum once frozen.

We do agree it may have been nice to allow the player to do something when you're frozen but not moving :)

Tunan's diagnosis is correct. Unfortunately Godot runs inconsistent physics ticks, and if these start taking >0.1s our 'smoothing' effect loses out. The web version suffers from this most on weaker CPUs and browsers with slower WebAssembly runtimes. Try a native executable (or build from Godot source on our GitHub)!

Aha!  The problem I had was that I was walking very slowly into the room with the ice cube, which meant it froze me before I had made it all the way to the point where the guide explains it.  When I picked it up to try it again (and the water fountain issue is definitely fixed now!), I walked in at normal speed, which did in fact keep me gliding up to the cube (to get the explanation) and past it.

The water issue is fixed in web version now! All we had to do was make the collision detection a little more robust.